#ifndef __HELIXES_H__
#define __HELIXES_H__

#include"sceneObject.h"
#include"helix.h"

class Helixes : public SceneObject{
	private:
		float theta;
		static Vertexf vertices[];
		static const unsigned int nVertices=1;
	public:
		Helixes(Rectangle rec);

		virtual ~Helixes();
		virtual void draw()=0;

        void timeStep()=0;
		float getRotaionAngle(){return theta;}
		void addRotaionAngle(float angle){theta+=angle;}
};


#endif //__HELIXES_H__
